{
  "schemaVersion": "1.0.0-public",
  "evidenceContract": "2026-08-03-deterministic-v2",
  "runDate": "August 3, 2026",
  "sourceCommit": "924d7c973f797d01de779d0849ab0c104a8c80f6",
  "sourceHashes": {
    "currentMixedCrewResults": "fc0075cffe7c2a1325e3478b922d40c7ed1d4176d55b1260e12b45ea0d8a5fa6",
    "coreSetResults": "e6a3ca3366c9166fc2a47add7cdd42c7b97c8572980af7a569d0b4557dc1cbbc",
    "historicalStarterMatrix": "30929391f8edb273b82e389e1553bf77235f844e8f2936f6fadd49556b1e4a3d",
    "historicalFormatTournament": "964cffc43d800125ac15da01d11c04d83490107663ecf52e4bbdb017e667798d",
    "abcPostRepairRegression": "277b3b39fe67f9754b8047c131ae5361a366a25e135f98352ef78d8f7b2e1a4a"
  },
  "evidenceBoundary": {
    "scope": "Current Core evidence plus a separate repaired ABC rules regression",
    "humanSessions": 0,
    "aiAgentSessions": 0
  },
  "currentMixedCrew": {
    "games": 2100,
    "pairings": 21,
    "gamesPerPairing": 100,
    "seedStart": 420000,
    "seedEnd": 422099,
    "firstPlayerWins": 955,
    "firstPlayerWinRate": "45.5%",
    "ties": 0,
    "sanityGate": "40%–58%",
    "kitchens": [
      {
        "name": "Burger Heroes Mixed",
        "winRate": "50.2%"
      },
      {
        "name": "Drive-Thru Legends Mixed",
        "winRate": "48.2%"
      },
      {
        "name": "Fry Friends Mixed",
        "winRate": "50.8%"
      },
      {
        "name": "Grill Villains Mixed",
        "winRate": "42.8%"
      },
      {
        "name": "Nugget Ninjas Mixed",
        "winRate": "47.8%"
      },
      {
        "name": "Sauce Sorcerers Mixed",
        "winRate": "53.0%"
      },
      {
        "name": "Shake Squad Mixed",
        "winRate": "57.2%"
      }
    ]
  },
  "coverage": {
    "cardsInOrdinaryGames": 107,
    "ordinaryActionExecutions": {
      "attach": 1337,
      "buff": 4082,
      "damage": 4380,
      "discard": 2401,
      "dodge": 814,
      "draw": 6746,
      "freeze": 1507,
      "heal": 231,
      "prevent": 4713,
      "recover": 683,
      "restoreBun": 410,
      "search": 4424
    },
    "cardsInTargetedChecks": 420,
    "totalCards": 420,
    "cardsWithStructuredEffects": 420,
    "actionFamiliesExecuted": 12,
    "totalActionFamilies": 12,
    "executedActionFamilies": [
      "attach",
      "buff",
      "damage",
      "discard",
      "dodge",
      "draw",
      "freeze",
      "heal",
      "prevent",
      "recover",
      "restoreBun",
      "search"
    ],
    "uncoveredCards": 0,
    "uncoveredActions": 0,
    "uncoveredStructuredEffects": 0
  },
  "currentExpansionRegression": {
    "id": "abc-post-repair-regression",
    "status": "Current deterministic contract regression",
    "proofContract": "2026-08-04-abc-post-repair-deterministic-v1",
    "sourceBaselineCommit": "cbd27784f855267cbacf55e305921da030238600",
    "cards": 98,
    "heroes": 9,
    "lowHeatHeroes": 6,
    "cardsExecuted": 98,
    "totalCards": 98,
    "actionsExecuted": 20,
    "totalActions": 20,
    "mechanicsExecuted": 29,
    "totalMechanics": 29,
    "formatReplays": [
      {
        "id": "constructedExpansionOnly",
        "attempts": 12,
        "validBuilds": 12,
        "invalidBuilds": 0
      },
      {
        "id": "draftStyleMixedPool",
        "attempts": 64,
        "validBuilds": 58,
        "invalidBuilds": 6
      },
      {
        "id": "expansionHeavyMixed",
        "attempts": 12,
        "validBuilds": 12,
        "invalidBuilds": 0
      },
      {
        "id": "sealedStyleMixedPool",
        "attempts": 64,
        "validBuilds": 62,
        "invalidBuilds": 2
      }
    ],
    "humanSessions": 0,
    "aiAgentSessions": 0,
    "balanceGames": 0,
    "supports": "The repaired 98-card Always Be Chewing source executes every declared card, action, and mechanic contract. Four fixed-seed construction lanes account for every valid and invalid build attempt.",
    "limit": "This is deterministic rules and data regression, not gameplay, balance, fun, human playtesting, retail collation, or commercial approval."
  },
  "packageChecks": {
    "cards": 420,
    "boosterPacksSampled": 500,
    "boosterCollationFailures": 0,
    "draftDecksBuilt": 24,
    "sealedDecksBuilt": 24,
    "packRushGames": 60,
    "exploitCheckIssues": 0
  },
  "historicalLanes": [
    {
      "id": "starter-matrix",
      "status": "Historical automated smoke test",
      "games": 2100,
      "firstPlayerWinRate": "51.0%",
      "ties": 0,
      "kitchenWinRateRange": "42.3%–54.8%",
      "supports": "The seven starter Kitchens played every pair 100 times under an earlier automated lane. The first-player rate was 51.0%, with no ties; starter win rates ranged from 42.3% to 54.8%.",
      "limit": "Historical deterministic autoplay only. It is not current mixed-Crew evidence, a teaching test, or a record of people learning the game."
    },
    {
      "id": "format-profiles",
      "status": "Historical automated format test",
      "programmedStrategyCount": 6,
      "gamesPerFormat": 1000,
      "formats": [
        {
          "format": "Starter",
          "games": 1000,
          "firstPlayerWinRate": "49.7%",
          "ties": 0
        },
        {
          "format": "Constructed",
          "games": 1000,
          "firstPlayerWinRate": "50.1%",
          "ties": 0
        },
        {
          "format": "Draft",
          "games": 1000,
          "firstPlayerWinRate": "48.9%",
          "ties": 0
        },
        {
          "format": "Sealed",
          "games": 1000,
          "firstPlayerWinRate": "48.9%",
          "ties": 0
        },
        {
          "format": "Pack Rush",
          "games": 1000,
          "firstPlayerWinRate": "48.4%",
          "ties": 0
        }
      ],
      "supports": "Six unnamed programmed strategies each ran in Starter, Constructed, Draft, Sealed, and Pack Rush. Each format has its own 1,000-game record.",
      "limit": "This lane predates the final unrestricted-Crew Kitchen architecture. Programmed strategies are not people or agent-led playtesters, and this record does not prove drafting skill, table behavior, or enjoyment."
    },
    {
      "id": "superseded-constructed",
      "status": "Superseded evidence",
      "games": 2100,
      "firstPlayerWinRate": "48.0%",
      "ties": 0,
      "supports": "This earlier constructed matrix recorded a 48.0% first-player rate and zero ties under the former off-Crew restriction.",
      "limit": "It is not current Kitchen evidence. Grill Villains finished at 34.2% and Shake Squad at 60.2%, and the off-Crew rule was later removed."
    },
    {
      "id": "pre-repair-expansion",
      "status": "Historical pre-repair expansion evidence",
      "date": "May 9, 2026",
      "archiveCommit": "258f21dd760cea8df8f9467eec98427bb8ae2d22",
      "sourceHashes": {
        "ALWAYS_BE_CHEWING_EXPANSION_MASTER_PLAYTEST_REPORT.md": "047b37fbf5123499b923e218485bf1330f4a8249603afa49ae6b1f17ed0d520f",
        "BUNFIGHT_EXPANSION_REPAIR_REPORT.md": "c78f8a9e7e886967baaadaf8df2e3bc553026134cfd09a661d2f93306d31811f",
        "CORE_PLUS_ABC_CONSTRUCTED_REPORT.md": "6aba2042c9f10bd586fa36554c9ade69d5c5b184114b30140147145aa8e2daa5",
        "EXPANSION_HEAVY_MIXED_KITCHENS_REPORT.md": "49c48361cd1e1c1dcad600c88e034f23b39e195afc4468ec6deced92323253c9",
        "LIMITED_SEALED_DRAFT_REPORT.md": "1f19e2da05b682eceea2086a6c209b455718b45e68942af58ab8c27f24da32b1",
        "LOCAL_PROXY_SIM_AND_DATA_CHECK.md": "76090a7e138dfcd50c0d22a35429436a61ee094509dac9a29cabb62f3aafc528",
        "RULES_DOCS_EXPANSION_COMPAT_REPORT.md": "ea4149b2278cb2ef444da077ced84dd9bb3d647a8aabf19e9ea11aa9a53c44a4"
      },
      "codexSimulatedScenarios": {
        "total": 9,
        "constructed": 3,
        "expansionHeavy": 3,
        "limitedSealedDraft": 3
      },
      "humanSessions": 0,
      "simplifiedProxy": {
        "attempts": 1200,
        "matchups": 4,
        "validRuns": 1017,
        "invalidRandomBuilds": 183
      },
      "postRepairGameplayEvidence": "No post-repair gameplay found; a separate current rules/data regression exists",
      "supports": "Nine archived Codex-simulated expansion scenarios from May 9, 2026—three constructed, three expansion-heavy, and three limited-format—document historical design testing before the expansion repair. A simplified curve-pressure proxy also attempted 1,200 runs: 1,017 valid and 183 invalid random builds.",
      "limit": "These are pre-repair historical design records, not human playtests or current balance approval. The separate current regression checks repaired rules/data contracts, not gameplay."
    }
  ],
  "archive": [
    {
      "id": "mixed-crew",
      "status": "Current rules evidence",
      "title": "Mixed-Crew round robin",
      "measure": "2,100 games",
      "supports": "Seven representative mixed-Crew Kitchens played every pair 100 times. All seven overall win rates and the first-player rate stayed inside the project’s 40–58% automated sanity gate.",
      "limit": "This checks one representative Kitchen for each Crew. It does not test every possible 40-card Kitchen or prove that a matchup is fun."
    },
    {
      "id": "starter-matrix",
      "status": "Historical automated smoke test",
      "title": "Seven starter Kitchens",
      "measure": "2,100 games",
      "supports": "The seven starter Kitchens played every pair 100 times under an earlier automated lane. The first-player rate was 51.0%, with no ties; starter win rates ranged from 42.3% to 54.8%.",
      "limit": "Historical deterministic autoplay only. It is not current mixed-Crew evidence, a teaching test, or a record of people learning the game."
    },
    {
      "id": "format-profiles",
      "status": "Historical automated format test",
      "title": "Five-format strategy simulations",
      "measure": "5 formats × 1,000 games each",
      "supports": "Six unnamed programmed strategies each ran in Starter, Constructed, Draft, Sealed, and Pack Rush. Each format has its own 1,000-game record.",
      "limit": "This lane predates the final unrestricted-Crew Kitchen architecture. Programmed strategies are not people or agent-led playtesters, and this record does not prove drafting skill, table behavior, or enjoyment."
    },
    {
      "id": "core-set",
      "status": "Current rules and package checks",
      "title": "Core Set, boosters, and limited decks",
      "measure": "420 cards",
      "supports": "The rules harness validated 420 cards, sampled 500 Play Boosters with no collation failures, built 24 Draft decks and 24 Sealed decks with legal starting Heroes, and ran 60 Pack Rush games.",
      "limit": "These checks validate data, collation, deck construction, and rule execution. They do not replace physical card review or a live Draft pod."
    },
    {
      "id": "superseded-constructed",
      "status": "Superseded evidence",
      "title": "Former constructed matrix",
      "measure": "2,100 games",
      "supports": "This earlier constructed matrix recorded a 48.0% first-player rate and zero ties under the former off-Crew restriction.",
      "limit": "It is not current Kitchen evidence. Grill Villains finished at 34.2% and Shake Squad at 60.2%, and the off-Crew rule was later removed."
    },
    {
      "id": "pre-repair-expansion",
      "status": "Historical pre-repair expansion evidence",
      "title": "Always Be Chewing expansion review",
      "measure": "9 scenarios + 1,200 proxy attempts",
      "supports": "Nine archived Codex-simulated expansion scenarios from May 9, 2026—three constructed, three expansion-heavy, and three limited-format—document historical design testing before the expansion repair. A simplified curve-pressure proxy also attempted 1,200 runs: 1,017 valid and 183 invalid random builds.",
      "limit": "These are pre-repair historical design records, not human playtests or current balance approval. The separate current regression checks repaired rules/data contracts, not gameplay."
    },
    {
      "id": "abc-post-repair-regression",
      "status": "Current deterministic contract regression",
      "title": "Always Be Chewing repaired-source regression",
      "measure": "98 cards · 20 actions · 29 mechanics",
      "supports": "The repaired 98-card Always Be Chewing source executes every declared card, action, and mechanic contract. Four fixed-seed construction lanes account for every valid and invalid build attempt.",
      "limit": "This is deterministic rules and data regression, not gameplay, balance, fun, human playtesting, retail collation, or commercial approval."
    }
  ]
}
