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Advertise

Ads have to earn the interruption.

Sponsorships, placements, reads, and campaign ideas for brands that can stand next to Tommy.

Placement rules

The joke does not pause for the ad.

Advertising belongs here when the placement feels native to the page, keeps the copy short, and does not interrupt the main action.

Fit first

A placement has to make sense next to Tommy before it gets a bigger treatment.

Short reads

The best sponsor copy is direct, funny, and brief enough to survive the page around it.

Connected assets

Advertising work can point into media, arcade, merch, or books without changing the page names.

Fit

Make the placement earn its spot.

Brand work and placements that can stand next to Tommy.

What fits

  • Arcade sponsorship that does not interrupt play.
  • Short Tommy reads that sound like Tommy, not a media kit.
  • Campaign ideas that can survive being made fun of.

How Tommy shows up

  • game-adjacent placements
  • short reads and branded bits
  • media packages built around Tommy assets

Start with media.

Media shows the art language and asset types that advertising should match.