Tommy

Trading Card Game

Tommy The Hamburger: Bunfight!

A fast 420-card Tommy tabletop game about protecting Buns, building a board, reading pressure, and finding the Secret Sauce.

420Core Set cards
7Crews
5play formats
6public card previews
Golden Tommy The Hamburger card preview

How it plays

Save the Buns. Find the Secret Sauce.

The pitch is immediate: protect your 3 Buns, build a board, spot the pressure, and knock out theirs before the table turns.

60-second rules

  • Choose a starting Hero and protect your 3 Buns.
  • Gain Heat, serve support, play one action, then attack.
  • Sidekicks back your active Hero. Sauce creates lasting boosts.
  • Drop your opponent to 0 Buns to win.

What the table feels like

Quick games, loud turns, suspicious Sauce, comeback Heroes, and a rare pull that can look legendary without changing the rules text.

Seven Crews

Pick a table problem.

Each Crew has a readable job, a different rhythm, and enough personality to make the rematch feel personal.

Burger Heroes

Stubborn comeback plays, recovery, Guard, and last-stand pressure.

Fry Friends

Fast swarms, tempo pressure, and small cards that make the table move.

Shake Squad

Healing, Freeze windows, stall pressure, and cold control.

Nugget Ninjas

Dodge, ambush, hidden routes, and attacks that miss at the worst time.

Sauce Sorcerers

Attachments, recursion, careful stacking, and power that still follows the rules.

Grill Villains

Burn damage, hand pressure, and punishment for greedy setups.

Drive-Thru Legends

Search, strange routes, late-game bombs, and the final window nobody noticed.

Table words

The rules talk like the game talks.

Bunfight uses plain table terms so a new player can understand what the cards are yelling about before the rematch starts.

Crew

A card identity lane. Mix Crews in one Kitchen if the deck can hold the mess.

Kitchen

Your 40-card deck: max 3 copies per card name, at least 8 Heroes, and only 1 Secret Sauce.

Heat

The table fuel that pays card costs and makes the turn move.

Bite

Attack strength. Bigger Bite means the other side has a worse afternoon.

Yum

Health. When the active Hero gets knocked out, the player loses 1 Bun.

Secret Sauce

The rare big swing. You get one, so do not waste it trying to look smart.

Public preview

A small look at the Core Set.

The public gallery shows selected card-front previews. The full 420-card set stays off the page so the game still has something to reveal.

Ways to play

Print and Play. Real table.

The same core rules support fast print-and-play matches, fixed starter tables, Kitchen-building, draft, and sealed play.

Starter

Fixed Crew decks for learning the table fast.

Constructed

Built 40-card decks for the loud rematch.

Draft

Pick cards from Play Boosters and build from what you read.

Sealed

Open six Play Boosters and make the best room out of what showed up.

Pack Rush

One-booster chaos for quick tables and loud rematches.

Collectibility

Rare should look rare.

The chase is cosmetic. The better-looking card does not get better rules.

  • Base, Action Alt, and Collector Parallel card treatments.
  • Standard, Gloss, Holo, Rainbow Holo, Serialized Rainbow, and Publisher Promo finishes.
  • Premium versions look louder. They do not play stronger.

Table-ready

Built for the loud rematch.

The hook is simple enough for a first table and flexible enough for players who want Crews, formats, pulls, and grudges.

420Core Set cards
7Crews
5play formats
6public card previews

Table Promise

Looks rare. Plays fair.

Bunfight is built to teach fast, get loud quickly, and leave the table wanting one more pull, one more Crew, and one cleaner rematch.

  • Easy first turn: choose a Hero, guard your Buns, and read the pressure.
  • Seven Crew identities for quick arguments and better rematches.
  • Cosmetic chases stay collectible without changing the table rules.
  • Selected card fronts are public. The full set is not dumped on the page.