
Golden Tommy The Hamburger
Burger Heroes / Secret Sauce Hero
Trading Card Game
A fast 420-card Tommy tabletop game about protecting Buns, building a board, reading pressure, and finding the Secret Sauce.

How it plays
The pitch is immediate: protect your 3 Buns, build a board, spot the pressure, and knock out theirs before the table turns.
Quick games, loud turns, suspicious Sauce, comeback Heroes, and a rare pull that can look legendary without changing the rules text.
Seven Crews
Each Crew has a readable job, a different rhythm, and enough personality to make the rematch feel personal.
Stubborn comeback plays, recovery, Guard, and last-stand pressure.
Fast swarms, tempo pressure, and small cards that make the table move.
Healing, Freeze windows, stall pressure, and cold control.
Dodge, ambush, hidden routes, and attacks that miss at the worst time.
Attachments, recursion, careful stacking, and power that still follows the rules.
Burn damage, hand pressure, and punishment for greedy setups.
Search, strange routes, late-game bombs, and the final window nobody noticed.
Table words
Bunfight uses plain table terms so a new player can understand what the cards are yelling about before the rematch starts.
A card identity lane. Mix Crews in one Kitchen if the deck can hold the mess.
Your 40-card deck: max 3 copies per card name, at least 8 Heroes, and only 1 Secret Sauce.
The table fuel that pays card costs and makes the turn move.
Attack strength. Bigger Bite means the other side has a worse afternoon.
Health. When the active Hero gets knocked out, the player loses 1 Bun.
The rare big swing. You get one, so do not waste it trying to look smart.
Public preview
The public gallery shows selected card-front previews. The full 420-card set stays off the page so the game still has something to reveal.

Burger Heroes / Secret Sauce Hero

Fry Friends / Legendary Sidekick

Shake Squad / Hero

Nugget Ninjas / Sauce

Grill Villains / Legendary Hero

Drive-Thru Legends / Legendary Hero
Ways to play
The same core rules support fast print-and-play matches, fixed starter tables, Kitchen-building, draft, and sealed play.
Fixed Crew decks for learning the table fast.
Built 40-card decks for the loud rematch.
Pick cards from Play Boosters and build from what you read.
Open six Play Boosters and make the best room out of what showed up.
One-booster chaos for quick tables and loud rematches.
Collectibility
The chase is cosmetic. The better-looking card does not get better rules.
Table-ready
The hook is simple enough for a first table and flexible enough for players who want Crews, formats, pulls, and grudges.
Table Promise
Bunfight is built to teach fast, get loud quickly, and leave the table wanting one more pull, one more Crew, and one cleaner rematch.